Parent = Material3'/Game/Global/Materials/Master/unlit_master_m.unlit_master_m'
ScalarParameterValues[14] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1
        ParameterName = Base Boost
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 5
        ParameterName = Cubemap Mip Level
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 8.19048
        ParameterName = Roughness max mip bias
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 2
        ParameterName = Specular Exponent
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 6
        ParameterName = Specular Intensity
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.742857
        ParameterName = Dance Diffuse Intensity
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1.05699
        ParameterName = Dance Diffuse Lighting Brightness
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 3.75891
        ParameterName = Dance Specular Fresnel
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.45
        ParameterName = Directional Light Partial Lambert Term
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = -20
        ParameterName = Shading Saturation Value
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.05
        ParameterName = Shading Saturation Intensity
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = Fresnel Base Reflection
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 11.2
        ParameterName = Fresnel Exponent
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = RefractionDepthBias
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Global/Props/GameConsole/game_console_bc.game_console_bc'
        ParameterName = Base Texture
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Basics/Environment/sky/wow_sky_lowres.wow_sky_lowres'
        ParameterName = Cubemap
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Basics/Environment/sky/basics_envi_cube_Tex.basics_envi_cube_Tex'
        ParameterName = Fixed Mip Cubemap
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Global/Props/GameConsole/game_console_nm.game_console_nm'
        ParameterName = Normal Map
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0, G=1, B=0.879622, A=1 }
        ParameterName = Fresnel Color
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
BlendMode = BLEND_Opaque (0)
TwoSided = false
OpacityMaskClipValue = 0
CachedReferencedTextures[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = game_console_bc
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = game_console_nm
    }
}
